![]() Is not it a suggestion here? I did not say to end FAF and I did not even say this would solve current FAF problems. I'm giving an idea of migrations to engine SupCom 2, someone here works with mods, you can get interested, get mod SupCom 2 and continue. Still has developers in the mods, will come and tweaks are updated.Įrror there was to try to fix SC-2 to look like FA, the correct thing would be to forget SC-2 and transport everything there, just taking advantage of engine. Īs for the current problem, loss of players, no new players enter. If you are part videos you will see FAF video ( ) I personally advertise the FAF Steam forum and I also did my part and translated the game to "Portuguese-Brazil" I believe there must be other ways, like marketing, translation into other languages. Let's suppose that it works, someone decides to make mod using engine clear that this will take some time to leave a beta, until today Nomads is in development. I do not see why you can not do FA remake on SC-2. I think a mistake here many feel total aversion to SC-2 a mere mention in this game, already saying that they do not like. ![]() Map issues and explosions have you seen map pack Revamp? Explosions? This mod gave life to the SC-2 are doing excellent work. Now it would be much easier for them to remake an FA, they are making new game. I think I even posted the wrong place It was to have posted this on their forum. That does not make it magically work with FAF. FAF is basically a reimplementation of the old gpgnet. This was possible because some Forged Alliance devs gave Ze_Pilot some documentation about gpgnet (i.e. ![]() The binary protocol of the client and the binary structure of replay files).
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